I originally designed the Apple Watch app for my podcast player, Overcast, with a scaled-down version of the iPhone app’s structure.
This seemed like a sensible adaptation of my iOS app to the Apple Watch. In practice, it sucked.
One of the reasons that I haven’t started building Apple Watch apps yet is because of my lack of an Apple Watch to feel them on. Marco writes on how once he had the device, he understood how he went about things wrongly. This isn’t about technical limitations of the platform, but how people use it. What the expections are. Designing in a simulator is never designing on the device.